An Overview Of Ways to Make Board Game Rules Easy to Understand
By Tom Seest
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A board game has many different rules. For example, a dead card must be turned in for both partners to enter the board. Another rule allows either partner to enter the board with a pawn. The rules can also include information on jumping and bumping other pawns. Here are some tips for making your game’s rules easy to understand.
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When a player is unable to play any of his cards on the board, he must turn in the dead card. This is done by placing the dead card on the discard pile and announcing it. This will allow a player to draw a replacement card for that turn.
A player can also turn in a dead card if he no longer wants to play that card. In a game such as Sequence, a player may claim any sequence that their partner has not completed. They can turn in their dead card so that their partner can play a new one. This is also known as table talk.
Each player’s pawns move along one or two triangles in the board. The last five squares of the board before each player’s Home are designated as “Safety Zones.” Any pawn that enters a Safety Zone is immune to being bumped by an opponent’s pawn or switched with a partner’s pawn. However, if a pawn moves backward from the Safety Zone, it is no longer considered safe.
The first two spaces on the board are reserved for the starting pawn. If a player draws two cards, that pawn will move two spaces forward. A player may also draw a three, five, or eight-card to advance their pawns. A three, five, or eight card will advance a pawn by the number of spaces on the card. A five card advances a pawn five spaces forward. A four-card moves a pawn four spaces backward. A ten card, on the other hand, will move a pawn ten spaces forward.
After the first turn, the game proceeds in clockwise directions. Players pick a card from the top of the deck and follow the instructions on the card. Players can move pawns only when they have two or more of the same color. Any pawn that enters the board without a pair of cards is called a “flux.” Those pawns can only advance if they are in the right color and have enough movement points to jump over obstacles.
Each player has eight pieces. The first to move all eight pieces to home base wins. The other player’s pawns cannot enter the board unless he is the winner. This is where the SORRY cards come in handy. A partner can use the first card in order to send a piece back to their starting base, but the second card can only be used if the winning partnership has all eight pieces home.
In a board game called chess, pawns can jump over or bump other pawns during a move. However, two pawns may not occupy the same space. In addition, pawns of the same color cannot occupy the same space.
Players take turns bumping other pawns. Players can use Bump and Jump cards to do so. If a player’s pawn lands on an opponent’s pawn, it must be scored. Otherwise, the turn is forfeited. The main cards of the game are numbered color cards. To play different colors, players must rotate their color ring.
If a pawn lands on a triangle, it slides and bumps other pawns on the way to the end. A pawn that lands on a triangle can slide along the marked spaces to the end. However, if the pawn bumps a pawn that is in its way back to the start, it is not moving back.
In the board game Sorry!, each player has three pawns of one color. Players must follow the instructions on the cards to move their pawns around the board. Sometimes, the instructions on the card require the pawns to move a certain number of spaces or swap places with other players. The gameplay continues until one person has all of the pawns in his or her “home” spot.
Jumping and bumping another pawn in a board game involves bumping and kicking the other player’s pawn. This action must be legal for both parties. However, it can also lead to a losing turn. In chess, a pawn can also bump another pawn if it moves too close to it.
Another popular game that involves jumping and bumping other pawns is Sorry! The board game was released in 1929 and is still popular to this day. If a pawn makes it to a corner, it can be bumped off by the opposite pawn. This is called a ‘take that’ move.
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